AI Insights · Timothy · July 2021
Top 5 Military Games Performance in Saudi Arabia for Q2 2021
Explore the performance metrics of the top 5 military games in Saudi Arabia for Q2 2021. Data provided by Sensor Tower.
In the second quarter of 2021, the top 5 military games on a unified platform in Saudi Arabia demonstrated varied performance in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's metrics.
Top War: Battle Game by River Game HK Limited saw a robust performance. The game’s weekly revenue peaked at around $220.9K at the end of May, with other notable weeks in April and June where revenue hovered between $138K and $192.7K. Weekly downloads showed an upward trend mid-quarter, peaking at 23.3K in late May. Active users saw a steady increase from 63.6K at the end of March to around 87.4K by the end of May, before stabilizing.
نداء الحرب 3 | حروب الأبطال from Babil Games experienced fluctuations in its weekly revenue, peaking at $201.9K in late April and ending the quarter at around $125.6K. Downloads saw a significant drop from 12.7K at the end of March to 3.5K by the end of June. Active users also declined from 27.4K to 17.1K over the quarter.
Call of Duty®: Mobile by Activision Publishing, Inc. maintained a strong presence, with weekly revenue peaking at $155.3K in late May and ending June with a notable $137.7K. Downloads were highest in mid-April at 44.7K, while active users remained impressively high, slightly declining from 792.6K at the end of March to 689.8K by the end of June.
INVASION: صقور العرب by TAP4FUN (HONGKONG) LIMITED showed a peak in weekly revenue of $71.4K in late April, with a general decline to $42.8K by the end of June. Downloads remained relatively low, peaking at 1.8K in early April and ending the quarter at 742. Active users also saw a downward trend from 3.4K to 2.4K.
Gunship Battle Total Warfare by JOYCITY Corp had a peak weekly revenue of $34.4K in mid-April, with a decline to $15.2K by the end of June. Downloads showed a spike in late May at 4.7K, while active users increased from 29.8K at the end of March to a peak of 43.4K by the end of May, before slightly declining.
These insights provide a snapshot of the dynamic performance of military games in Saudi Arabia for Q2 2021. For more detailed insights and data, visit Sensor Tower.